Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Muting a monster- WARNING, SCRIPTING NOOB
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#3
RE: Muting a monster- WARNING, SCRIPTING NOOB

You can mute him by changing some variables using the model editor. I'm not sure about the high pitched sound when he's chasing you, but you can take out all his music. You could also deactivate his triggers, and make it so it reactivates when you look at him.
Actually yeah, you can take out all his sounds it looks like, even his activation and idle sounds.
(This post was last modified: 04-06-2011, 12:55 AM by MrBigzy.)
04-06-2011, 12:54 AM
Find


Messages In This Thread
RE: Muting a monster- WARNING, SCRIPTING NOOB - by MrBigzy - 04-06-2011, 12:54 AM



Users browsing this thread: 1 Guest(s)