(04-13-2011, 08:30 PM)SkyeGU Wrote: In that case, should we perhaps have a very limited amount of information here and proceed with the bulk of actual planning and development in a more private manner?
As for the lighthouse: I havn't had the opportunity to toy with the limitations of the level sizes themselves in the editor, but is there a limit to how high we can build? I certainly feel that the prison and sewer (official) levels are a prime example of how large levels can be... I assume there are downsides to making larger levels? (ie: longer loading times)
As for your story snippet, I'm already geared and ready to play that map in a heartbeat. It gives me some nice reminders of the terror that made the original plot so wonderful. The unknown awaits. Hopefully that statue isn't of Cthulhu or anything (Lawsuit! D: ...). The only question I have is of the length of the notes / voice recordings. Would that entire section be something that is voiced over while the player explores, or would it be in a single note, or spread out over a series of notes? I also find the careful omission of the player name to be interesting.
Off-topic but on the topic of custom stories: Has anyone pondered having the "player character" be female? I recall that one story did this, but there is still the issue that it uses Daniel's gasps and labored breathing when frightened. This could make for quite the nice change (if possible) in a custom story.
Edit: I do hope that the content from the Justine Trials (released today) will be available via some manner other than Steam soon; because I can't use Steam. It looks like the lead character may in fact be female(EDIT: No, i'm wrong. Probably male due to a "Monsieur" at the start of a note)... but more important than that is that there is a new enemy monster (EDIT: Ha ha; i'm wrong again. Two new enemy monsters!).
Private is better IMO. If we just go about the normal was of doing things (Demos, Trailers, Screenshots...) I think that its a safer route.
For the lighthouse, level size isn't really the issue. Its just the limitations of the time period we are stuck in using the Level Editor. I've heard of some type of Modern pack but I dunno. It is supposed to be in the near preset time right? You said Modern Living....and elevator.
Having the player character be female is totally possible now with the voice for Justine from the update. But ya, your female in the expansion, I've only played a few minutes because its daylight outside.
As for the story I posted, that whole thing was going to be the intro. Similar to the way penumbra opened up. If you read it aloud to yourself it really isn't that long. You will have the journal entry he describes but the rest you find in the form of notes. (You only have one page of what I planned to be a entire diary written by Eliot.) You will find more as you progress through the story. I would go into more detail but I don't really want to give away much for the particular plot. Thanks not mentioning all my grammatical errors! I'm stuck with notepad for scripting and writing.
I've got one other story I've actually started work on. The first level is partially complete and some of the script is done(I'm terrible at scripting).
The story so far is merely a introduction, but I think that with a little work it can become something special. I'll be working on that tonight before I play through Justine.
So if you want to start working on something let me know. If you have Gmail or something we could chat tonight or something. This forum posting takes awhile...
Email-Theadidasbandit@gmail.com