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Selective Pathnodes...
Kraggdog Offline
Member

Posts: 69
Threads: 12
Joined: Apr 2011
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#3
RE: Selective Pathnodes...

I gave it a go today. The lurker doesn't need them assigned to it. The problem I had was that the lurker would only try and break through a door if the player was in the water. Found a work around which worked well though Smile

Now just to script and kill switch to the lurker if it tries to walk up stairs! :S lol
04-14-2011, 08:29 AM
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Messages In This Thread
Selective Pathnodes... - by Kraggdog - 04-13-2011, 09:22 AM
RE: Selective Pathnodes... - by palistov - 04-13-2011, 05:15 PM
RE: Selective Pathnodes... - by Kraggdog - 04-14-2011, 08:29 AM
RE: Selective Pathnodes... - by palistov - 04-14-2011, 03:45 PM
RE: Selective Pathnodes... - by Kraggdog - 04-15-2011, 01:56 PM
RE: Selective Pathnodes... - by laser50 - 04-15-2011, 01:58 PM



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