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Making a room look realistic?
Tottel Offline
Senior Member

Posts: 307
Threads: 9
Joined: Nov 2010
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#4
RE: Making a room look realistic?

Well, I'll try to give you some more general guidelines, which would apply to any game.

1. Observe reality.
2. Give each room a function in the whole. Living room, kitchen, cellar,.. Fill them up with correct props; and make sure they are logically connected (kitchen not too far from dining room,..)
3. Try to fill it up with some smaller props. A rug on the floor, painting on the wall,.. They make the difference.
4. Try adding different shapes than the usual "square room". L-shaped rooms, or something breaking the space up makes it look less boring.
5. Windows. A study will usually have quite some light shining in and enough candles to read after sunset, a cellar will have artificial light most of the time (you can have horizontal "windows" to let some light get through, which can give interesting effects).
6. ..
04-14-2011, 05:53 PM
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Messages In This Thread
Making a room look realistic? - by laser50 - 04-14-2011, 04:58 PM
RE: Making a room look realistic? - by Khyrpa - 04-14-2011, 05:25 PM
RE: Making a room look realistic? - by laser50 - 04-14-2011, 05:41 PM
RE: Making a room look realistic? - by Tottel - 04-14-2011, 05:53 PM



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