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Can You add custom sounds into Amnesia?
Fictionult Offline
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Posts: 16
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Joined: Apr 2011
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#6
RE: Can You add custom sounds into Amnesia?

(04-15-2011, 09:03 PM)TFEF Wrote: An .snt file is just a file that gives info about the sound. For example:

<SOUNDENTITY>
  <SOUNDS>
      <Main>
          <Sound File="player_bodyfall1" />
        <Sound File="player_bodyfall2" />
        <Sound File="player_bodyfall3" />
        <Sound File="player_bodyfall4" />
        <Sound File="player_bodyfall5" />
      </Main>
  </SOUNDS>
  <PROPERTIES Volume="1" MinDistance="1" MaxDistance="10" Random="1" Interval="0" FadeEnd="False" FadeStart="False" Stream="False" Loop="False" Use3D="True" Blockable="True" BlockVolumeMul="0.7" Priority="0" />
</SOUNDENTITY>

I think there's a specific script function that lets you play a sound without a .snt file, but I can't think of it right now. You do need a .snt file for your sound otherwise.

Okay so I converted the WAV into ogg. I made a "sounds" folder in my custom story folder and put the ogg in there. I open the HPL editor. nothing ._.! What do I do man?
04-15-2011, 09:23 PM
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RE: Can You add custom sounds into Amnesia? - by Fictionult - 04-15-2011, 09:23 PM



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