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Making an enemy 'exit' like in the map Daniel's Room. (Solved!)
MrBigzy Offline
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#12
RE: Making an enemy 'exit' like in the map Daniel's Room. (Solved!)

GoPoof is an entity collide callback. It needs the parameters from that callback (the syntax for the function) to know what function it is.
04-16-2011, 05:26 PM
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RE: Making an enemy 'exit' like in the map Daniel's Room. (Solved!) - by MrBigzy - 04-16-2011, 05:26 PM



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