(04-18-2011, 11:14 AM)Tanshaydar Wrote: I don't know, story & story-telling is everything for me in games.
I'd like you to consider that what you may want is not really games, then. Stories can be very important, but without gameplay, that ruins the point, making it an entirely different medium. Calling Dear Esther a game is like calling a slideshow of all these awesome photos that I'm taking on my trip to Italy a film.
I think that if DE is successful, it shouldn't be marketed as a game, but rather as interactive fiction, because its popularity only makes people want more of the whole pretentious it-has-no-gameplay-but-is-still-a-great-game idea, and less of an expansion upon certain methods of storytelling that are specific to games.
That may have been hard to follow. It's almost midnight. Have another example of storytelling that can only be found in a video game:
http://the-end-of-us.com/