(04-18-2011, 08:59 AM)Lee Wrote: Instead of an actual game, this dude is taking away all gameplay in favor of storytelling. And people are beginning to believe that this is how you get better stories in games.
He's not removing all aspects of interactivity from the game; you still have to explore, and find all aspects of the story. Where you go, when, and even luck will determine the content, arc, and order in which the story is told. He's removed all challenge from the game, but challenge isn't what defines games, interactivity is. The way in which you experience the story is actually more varied and dependent on the player than many on-rails so-called RPGs.