(04-23-2011, 04:15 PM)Simpanra Wrote: EVERYONE!!! i know how to mend the underhalls =)
there is an error in the script but it is pretty simple,
open the .hps file for the underhalls, scroll down until you reach;
///////////////
//END SCREAMS//
///////////////
/////////
//DRIPS//
/////////
void FuncDrips()
{
int iDrip = RandInt(1, 43); //area at which drip occurs
float fTime = RandFloat(0.05, 0.6);
int iFile = RandInt(1, 2); //file to use. probably not needed
if(iFile == 1) PlaySoundAtEntity("drip_at_"+iDrip, "general_water_drip_single.snt", "driparea_"+iDrip, 0, false);
if(iFile == 2) PlaySoundAtEntity("drip_at_"+iDrip, "general_water_drip_single2.snt", "driparea_"+iDrip, 0, false);
AddTimer("driptimer", fTime, "DripLoop");
}
void DripLoop(string &in asTimer)
{
FuncDrips();
}
Ok, once you are here,
look at this line " float fTime = RandFloat(0.05, 0.6); "
In your script the values will say ".05" and ".6", this doesn't work, add a 0 infront so they read "0.05" and "0.6" and that should work =)
Now just close and save the script and you are done ^_^
yes it works, so you should update a fixed archive link in first post.
============
so, i"m stuck.
in zoology quarter - how to make a chemical mix? i have only glass jar.
seems i need to blow up that beachie
but dont know how
so, too in underhalls - sealed door
try hammer and chipper - nothing helps, and chairs too
muzic is amazing, and grunt on zoology.