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Great game; small pacing criticism
Duskofdead Offline
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#13
RE: Great game; small pacing criticism

The first time I saw a grunt in the Archive will be a moment I always remember in my long history of gaming.

Oh. My. God.

I'm sure my thoughts were ^ something like that, and I definitely felt adrenaline. The hazy dark gloom and the music and the growling and the footsteps and the haunted piano crap while exploring the archives, followed by actually getting a glimpse of a monster... that moment was terrifying. I wanted to get out of the archive so badly at that moment.

Regarding the original post & pacing, I'd agree the final quarter of the game . well, correction, there is some tension in the very very end of the game. But I'd agree in the segment between the morgue and getting all the orb pieces is more low key and lacks moments of true tension, because we spend most of that time learning about Daniel as a character. I can see why it was necessary to have the tension ease up a bit at that point so that story could be told.

I will say this, about the water monster, I spent the entire rest of the game after I somehow shakingly managed to get through the tunnel archives terrified of having to face it again later, and I just knew they'd make me do it. And the fact that you don't really have to again was a bit of a let-down for me. I hoped and prayed I wouldn't have to face it again because it was so scary, but when I never had to ... I did feel some disappointment.
04-26-2011, 06:40 PM
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RE: Great game; small pacing criticism - by Duskofdead - 04-26-2011, 06:40 PM



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