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Exporting animations from maya [solved] look here!
MrBigzy Offline
Senior Member

Posts: 616
Threads: 18
Joined: Mar 2011
Reputation: 8
#50
RE: Exporting animations from maya causes issues

Okay, so I created my monster, named him stickguy. Big Grin

So I modeled him, rigged him up for his default animation, similar to the grunt. You don't have to, but it'll just show the enemy in his bind pose in the level editor and such otherwise, and it might also act as one of the idle animations, not sure (don't think it is since the brute doesn't have a default animation). Anyway, after that, I exported it as stickguy.dae (with stickguy.dds of course). After that, i got rid of all the animations I had initially and made a walk animation. Then I exported it as walk.dae and imported it into the animations subdirectory that I created. Then reset the animations, etc, until I did all 13 animation types for enemies. If you're doing a harder model, it's probably best to save an unanimated version of the monster as a backup, along with the default animation one. Anyway, after that, I went in and changed all the dae's in the animation folder to dae_anim, just simply renamed them. Not the one in the root directory though. After that, opened him up in modelviewer to make the mat and msh files, then opened him in the modeleditor. Changed him to grunt_type enemy. Then, went to animations, and added all the animation names and files, similar to the grunt. Pretty sure they have to be named exactly the same, because that's how the engine recognizes when to play what animation, though you can control a few things like sounds played and the speed of the animation. After that, all done! Just put him in the map. The anm files are created automatically the first time the enemy is loaded, so you don't have to worry about those. That's it!
Err, was this the way the flashlight was left? Just wanna be sure it's not corrupt.

http://img855.imageshack.us/i/flashlight.png/
(This post was last modified: 04-30-2011, 03:58 AM by MrBigzy.)
04-30-2011, 03:08 AM
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Messages In This Thread
RE: Editing animations of enemies - by MrBigzy - 04-18-2011, 04:03 PM
RE: Editing animations of enemies - by nkmol - 04-18-2011, 05:48 PM
RE: Editing animations of enemies - by Acies - 04-18-2011, 06:33 PM
RE: Editing animations of enemies - by nkmol - 04-18-2011, 07:10 PM
RE: Editing animations of enemies - by Acies - 04-18-2011, 07:29 PM
RE: Editing animations of enemies - by nkmol - 04-18-2011, 08:38 PM
RE: Editing animations of enemies - by MrBigzy - 04-18-2011, 09:43 PM
RE: Editing animations of enemies - by Acies - 04-18-2011, 11:12 PM
RE: Editing animations of enemies - by MrBigzy - 04-18-2011, 11:35 PM
RE: Editing animations of enemies - by Acies - 04-19-2011, 01:07 AM
RE: Editing animations of enemies - by MrBigzy - 04-19-2011, 04:52 AM
RE: Editing animations of enemies - by nkmol - 04-19-2011, 05:08 PM
RE: Editing animations of enemies - by Acies - 04-19-2011, 02:03 PM
RE: Editing animations of enemies - by MrBigzy - 04-19-2011, 03:35 PM
RE: Editing animations of enemies - by Acies - 04-19-2011, 06:44 PM
RE: Editing animations of enemies - by nkmol - 04-19-2011, 08:46 PM
RE: Editing animations of enemies - by Acies - 04-19-2011, 09:08 PM
RE: Editing animations of enemies - by nkmol - 04-19-2011, 09:42 PM
RE: Editing animations of enemies - by Acies - 04-19-2011, 11:02 PM
RE: Editing animations of enemies - by Tayrtahn - 04-20-2011, 12:11 AM
RE: Editing animations of enemies - by MrBigzy - 04-20-2011, 01:36 AM
RE: Editing animations of enemies - by Acies - 04-20-2011, 05:49 PM
RE: Editing animations of enemies - by MrBigzy - 04-20-2011, 06:35 PM
RE: Editing animations of enemies - by Kraggdog - 04-21-2011, 09:56 AM
RE: Editing animations of enemies - by MrBigzy - 04-21-2011, 12:38 PM
RE: Editing animations of enemies - by nkmol - 04-21-2011, 02:52 PM
RE: Editing animations of enemies - by MrBigzy - 04-21-2011, 03:05 PM
RE: Editing animations of enemies - by Acies - 04-21-2011, 04:43 PM
RE: Editing animations of enemies - by MrBigzy - 04-21-2011, 05:11 PM
RE: Exporting animations from maya causes issues - by MrBigzy - 04-30-2011, 03:08 AM



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