Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Follow nodes
TFEF Offline
Member

Posts: 143
Threads: 0
Joined: Feb 2011
Reputation: 1
#3
RE: Follow nodes

There is a script function you use.

AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation);

asName - internal name of the enemy
asNodeName - path node
afWaitTime - time in seconds that the enemy waits at the path node before continuing
asAnimation - the animation the enemy uses when reaching the path node (usually left blank)

EDIT: Ninja'd, link above should be pretty helpful if you need more clarification.
(This post was last modified: 04-30-2011, 01:44 PM by TFEF.)
04-30-2011, 01:42 PM
Find


Messages In This Thread
Follow nodes - by X4anco - 04-30-2011, 01:33 PM
RE: Follow nodes - by Kyle - 04-30-2011, 01:40 PM
RE: Follow nodes - by TFEF - 04-30-2011, 01:42 PM
RE: Follow nodes - by X4anco - 04-30-2011, 01:46 PM
RE: Follow nodes - by Kyle - 04-30-2011, 02:19 PM



Users browsing this thread: 2 Guest(s)