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Fix for replacement items (like the flashlight) when doing conversion mods
Tanshaydar Offline
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#2
RE: Fix for replacement items (like the flashlight) when doing conversion mods

Well, I should explain in depth how I did since winks shows me Big Grin

I created two folders in main directory called wn_config and wn_models. wn stands for White Night.

Then I copied all the cfg files from config folder into wn_config. I also copied resources.cfg into wn_config folder.

I extracted everything from flashlight into wn_models and opened resources.cfg in the wn_config folder and edited the line:

<Directory Path="/models" AddSubDirs="true" />
to
<Directory Path="/wn_models" AddSubDirs="true" />

and saved. Then opened main_init.cfg file inside wn_config folder and edited the line:

<ConfigFiles
    Resources = "resources.cfg"

to

<ConfigFiles
    Resources = "wn_config/resources.cfg"

Now, open your Amnesia with the main_init.cfg file inside wn_config folder.

Now you have a full conversion without changing any actual game file.

Here's the video: http://www.youtube.com/watch?v=iBtS6l_CtxM

(This post was last modified: 05-01-2011, 05:11 PM by Tanshaydar.)
05-01-2011, 05:11 PM
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RE: Fix for replacement items (like the flashlight) when doing conversion mods - by Tanshaydar - 05-01-2011, 05:11 PM



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