(05-04-2011, 11:09 AM)DominusVita Wrote: After taking some time and going through chapter 2, here's what I thought so far beyond what I sent to you in PMs, anxt:
Spoiler below!
Anxt, one of your strongest points is level design, and it certainly shows in Chapter 2. Specifically the sewers hub, the atrum, and the entire ending stand out as the most memorable of the chapter. The end had some very great contextual moments - I couldn't help but be reminded of Half Life 1 with the portal in the middle. They're waiting for you daniel - in the inner sanctum.
And then, there's the bugs. The whole "other" 5 was frustrating to find out, so it's good that it got addressed ASAP. Some issues I noticed after going through the chemical storage again was a lack of atmospheric pacing AFTER coming out of the mine - feel free to scare us more next time. The addition of that random grunt for a split second was a nice "WTF?" moment, sort of like with the Iron maiden I mentioned before.
It's going to be very interesting to see where you take chapter 3, because it will undoubtedly take a dramatically different direction than the first 2 chapters. Still looking great despite any bugs that have showed up.
I give it 4 out of 5 laudanums.
-DV.
I appreciate the feedback, good sir!
Yes, I agree that I didn't do enough with the Chemical Storage, and I may go in and add something else to scare the player, but honestly I just couldn't think of any scares at the time that would make sense.
I am glad you like my level design, it is one of the things I try very hard at, and hopefully I can push myself even farther in Chapter 3 with the atmosphere.
And, well, 4 Laudanums can restore Daniel to full health, so I think that fifth one is a waste of inventory space anyway!