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What's wrong..?
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#6
RE: What's wrong..?

void AddEntityCollideCallback("Player", "ScriptArea_1", "AddPropImpulse", true, 0);
{
AddPropImpulse(Hatchet_1, 0, 10, 0, "world");
}

this part is wrong. You should put the:
void OnStart()
{
AddUseItemCallback("", "Honey", "mansion_1", "UsedHoneyOnDoor", true);
AddEntityCollideCallback("Player", "ScriptArea_1", "HatchSwing", true, 0);
}

void HatchSwing(string &in asParent, string &in asChild, int alState)
{
AddPropImpulse("Hatchet_1", 0, 10, 0, "world");
}

There are often two parts to something happening:
1. Set up the script (This part should be done OnEnter or OnStart.)
2. Define what happens when it executes (This part should be done after Onstart or OnEnter)

[Image: mZiYnxe.png]


(This post was last modified: 05-04-2011, 02:11 PM by Acies.)
05-04-2011, 02:06 PM
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Messages In This Thread
What's wrong..? - by DannieWest - 05-04-2011, 01:23 PM
RE: What's wrong..? - by Russ Money - 05-04-2011, 01:33 PM
RE: What's wrong..? - by DannieWest - 05-04-2011, 01:41 PM
RE: What's wrong..? - by Russ Money - 05-04-2011, 01:46 PM
RE: What's wrong..? - by DannieWest - 05-04-2011, 01:49 PM
RE: What's wrong..? - by Acies - 05-04-2011, 02:06 PM
RE: What's wrong..? - by DannieWest - 05-04-2011, 02:31 PM
RE: What's wrong..? - by Roenlond - 05-04-2011, 02:59 PM
RE: What's wrong..? - by DannieWest - 05-04-2011, 03:13 PM
RE: What's wrong..? - by MrBigzy - 05-04-2011, 03:36 PM
RE: What's wrong..? - by DannieWest - 05-04-2011, 09:01 PM
RE: What's wrong..? - by MrBigzy - 05-04-2011, 09:16 PM
RE: What's wrong..? - by DannieWest - 05-04-2011, 09:20 PM
RE: What's wrong..? - by Acies - 05-04-2011, 09:40 PM
RE: What's wrong..? - by DannieWest - 05-05-2011, 08:40 AM



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