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Particle System HELP NEEDED =3
Roenlond Offline
Senior Member

Posts: 331
Threads: 3
Joined: Apr 2011
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#2
RE: Particle System HELP NEEDED =3

void FunctionName(string &in asParent, string &in asChild, int alstate)
{
CreateParticleSystemAtEntity("InternalName", "ps_particlefile.ps", "Where to spawn, either at a real entity or just create a script area for it", true);
}

Only way I know to set the volume of a file is via playmusic. You could try to use:

FadeGlobalSoundVolume(float afDestVolume, float afTime);

for the duration of the sound effect, and then fade back to normal - that would increase the volume of all sounds and music, though.
(This post was last modified: 05-04-2011, 05:46 PM by Roenlond.)
05-04-2011, 05:44 PM
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Messages In This Thread
Particle System HELP NEEDED =3 - by Simpanra - 05-04-2011, 05:30 PM
RE: Particle System HELP NEEDED =3 - by Roenlond - 05-04-2011, 05:44 PM
RE: Particle System HELP NEEDED =3 - by Simpanra - 05-04-2011, 05:48 PM



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