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Cant have PlaySoundAtEntity with SetSwingDoorClosed?
Ge15t Offline
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Posts: 48
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Joined: Feb 2011
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#6
RE: Cant have PlaySoundAtEntity with SetSwingDoorClosed?

(05-05-2011, 08:48 AM)jens Wrote: There must be a snt file for it to work, so if you simply tried react_scare1.snt that does not work, but I think there is a react_scare.snt which will randomly select one of the react_scareX.ogg to play.

Tried that and it still does not work..

void CollideRoomTwo(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_1", true, true);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);

}

I have tried different variations of of the sound file name as well as the target entity (player).. do i need someone in the first quotations? i didnt for the other script line with the door?
05-05-2011, 08:56 AM
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RE: Cant have PlaySoundAtEntity with SetSwingDoorClosed? - by Ge15t - 05-05-2011, 08:56 AM



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