Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Cant have PlaySoundAtEntity with SetSwingDoorClosed?
cook Offline
Member

Posts: 103
Threads: 6
Joined: Apr 2011
Reputation: 0
#7
RE: Cant have PlaySoundAtEntity with SetSwingDoorClosed?

void CollideRoomTwo(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_1", true, true);
PlayGuiSound("react_scare", 1.0f);
}

This is what I do, works all the time, so no idea.
(This post was last modified: 05-05-2011, 08:59 AM by cook.)
05-05-2011, 08:58 AM
Find


Messages In This Thread
RE: Cant have PlaySoundAtEntity with SetSwingDoorClosed? - by cook - 05-05-2011, 08:58 AM



Users browsing this thread: 1 Guest(s)