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Cant have PlaySoundAtEntity with SetSwingDoorClosed?
cook Offline
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Posts: 103
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Joined: Apr 2011
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#7
RE: Cant have PlaySoundAtEntity with SetSwingDoorClosed?

void CollideRoomTwo(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("mansion_1", true, true);
PlayGuiSound("react_scare", 1.0f);
}

This is what I do, works all the time, so no idea.
(This post was last modified: 05-05-2011, 08:59 AM by cook.)
05-05-2011, 08:58 AM
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RE: Cant have PlaySoundAtEntity with SetSwingDoorClosed? - by cook - 05-05-2011, 08:58 AM



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