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Checking the position of entities
Acies Offline
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Posts: 1,643
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Joined: Feb 2011
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#12
RE: Checking the position of entities

The ones on the floor are static (player is not able to move those) while the ones which are dyn (dynamic = movable) are the ones which the player move around. Ill reupload the image on this site.

The script "deactivate" the skulls which are moveable when they come close to the sticky area and "activate" the skulls which are unmovable. Thus, when the player moves one of the skulls close to the position you want that skull "clicks" into place and becomes unmovable.

You can place the dynamic skulls where you wish Smile The static (stuck ones) set previously at the positions/places of the ritual by you. The static skulls should be set to be "deactivated" (= invisible for the player), and once activated becomes visible!
If you want to you could send me your map and I will do one of the sticky-areas for you. Perhaps that will make it clearer Smile

[Image: mZiYnxe.png]


(This post was last modified: 05-06-2011, 12:37 AM by Acies.)
05-06-2011, 12:31 AM
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Messages In This Thread
RE: Checking the position of entities - by Acies - 05-05-2011, 08:46 PM
RE: Checking the position of entities - by Acies - 05-05-2011, 08:58 PM
RE: Checking the position of entities - by Apjjm - 05-05-2011, 09:18 PM
RE: Checking the position of entities - by Acies - 05-05-2011, 09:28 PM
RE: Checking the position of entities - by Acies - 05-05-2011, 09:59 PM
RE: Checking the position of entities - by Acies - 05-06-2011, 12:31 AM
RE: Checking the position of entities - by Apjjm - 05-06-2011, 02:33 AM
RE: Checking the position of entities - by Acies - 05-06-2011, 03:10 AM



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