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Resizing enemies?
Roenlond Offline
Senior Member

Posts: 331
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Joined: Apr 2011
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#10
RE: Resizing enemies?

(05-06-2011, 03:52 PM)Shadowfied Wrote: Doesn't work.

Don't I have to change anything more in it?
Do I only have to paste "AddEnemyPatrolNode(string& asName, string& asNodeName, float afWaitTime, string& asAnimation); "?

AddEnemyPatrolNode("NameOfMonsterEntity", "NameOfPathNode", 1.0f, "");

1.0f is the wait time and the empty quotes should be filled with the animation you want to play, that's usually empty though.
05-06-2011, 04:10 PM
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Messages In This Thread
Resizing enemies? - by Shadowfied - 05-06-2011, 11:28 AM
RE: Resizing enemies? - by Roenlond - 05-06-2011, 11:30 AM
RE: Resizing enemies? - by Shadowfied - 05-06-2011, 11:36 AM
RE: Resizing enemies? - by Apjjm - 05-06-2011, 12:31 PM
RE: Resizing enemies? - by Shadowfied - 05-06-2011, 12:33 PM
RE: Resizing enemies? - by Khyrpa - 05-06-2011, 02:16 PM
RE: Resizing enemies? - by Shadowfied - 05-06-2011, 02:17 PM
RE: Resizing enemies? - by Khyrpa - 05-06-2011, 03:09 PM
RE: Resizing enemies? - by Shadowfied - 05-06-2011, 03:52 PM
RE: Resizing enemies? - by Roenlond - 05-06-2011, 04:10 PM
RE: Resizing enemies? - by Shadowfied - 05-06-2011, 04:17 PM



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