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Sounds not becoming "de-active"
Dominic0904 Offline
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Posts: 63
Threads: 14
Joined: Apr 2011
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#1
Sounds not becoming "de-active"

Basically I want to disable the sounds so I can set them to "active" when I script the events ((player walks into a script area, sound is triggered)).

But everytime I uncheck the "active" box and reload the map, the sound still plays. I have tried this with three different sounds and still the same result.

Is this something I need to do in the script itself? Cause I haven't started it yet, I just want to put down all the sounds before I script them.

Thank you.
05-07-2011, 05:51 PM
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Messages In This Thread
Sounds not becoming "de-active" - by Dominic0904 - 05-07-2011, 05:51 PM
RE: Sounds not becoming "de-active" - by Khyrpa - 05-07-2011, 06:35 PM
RE: Sounds not becoming "de-active" - by Roenlond - 05-07-2011, 06:52 PM



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