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Cant load to next map!!.
Roenlond Offline
Senior Member

Posts: 331
Threads: 3
Joined: Apr 2011
Reputation: 0
#10
RE: Cant load to next map!!.

The only thing wrong that I found is that you didn't have {}'s for the if statement at the bottom.

Spoiler below!

void OnStart()
{


AddEntityCollideCallback("Player", "GruntTrigger", "CollideGruntTrigger", true, 0);
}



//===========================================
// This runs when the player enters the map
void OnEnter()
{

SetEntityPlayerInteractCallback("Reddoor", "InteractReddoor", true);

AddUseItemCallback("","StorageKey_1", "StorageDoor", "UsedStorageKey_1", true);

AddUseItemCallback("","UpperDoorKey_1", "UpperDoor", "UsedUpperDoorKey_1", true);

AddUseItemCallback("","ChestCrowbar_1", "DoorChest", "UsedChestCrowbar_1", true);

AddUseItemCallback("","EasterEggKey_1", "EasterEggDoor", "UsedEasterEggKey_1", true);

AddUseItemCallback("","ReddoorKey_1", "Reddoor", "UsedReddoorKey_1", true);
}

void CollideGruntTrigger(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("servantgrunt", true);
GiveSanityDamage(20, true);
}


void UsedStorageKey_1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("StorageDoor", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "StorageDoor", 0.0f, true);
RemoveItem("StorageKey_1");
}

void UsedUpperDoorKey_1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("UpperDoor", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "UpperDoor", 0.0f, true);
RemoveItem("UpperDoorKey_1");
}

void UsedChestCrowbar_1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("DoorChest", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "DoorChest", 0.0f, true);
RemoveItem("ChestCrowbar_1");
}

void UsedEasterEggKey_1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("EasterEggDoor", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "EasterEggDoor", 0.0f, true);
RemoveItem("EasterEggKey_1");
}

void UsedReddoorKey_1(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("Reddoor", false);

RemoveItem("ReddoorKey_1");
}
void InteractReddoor(string &in asEntity)
{
if(SetLevelDoorLocked("Reddoor")== true)
{
SetMessage("mapone", "ReddoorMessage", 5.0f);
}
}


//===========================================
// This runs when the player leaves the map
void OnLeave()
{

}



If you're still getting an error, please post the complete error report (there is usually (always?) some numbers in parentheses showing what row and column that is causing the error (15, 6 for example)).
(This post was last modified: 05-09-2011, 07:22 PM by Roenlond.)
05-09-2011, 07:21 PM
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Messages In This Thread
Cant load to next map!!. - by Jumpman - 05-09-2011, 01:04 PM
RE: Cant load to next map!!. - by Roenlond - 05-09-2011, 01:13 PM
RE: Cant load to next map!!. - by Jumpman - 05-09-2011, 01:31 PM
RE: Cant load to next map!!. - by Fomzo - 05-09-2011, 02:23 PM
RE: Cant load to next map!!. - by Jumpman - 05-09-2011, 02:41 PM
RE: Cant load to next map!!. - by Fomzo - 05-09-2011, 08:56 PM
RE: Cant load to next map!!. - by Jumpman - 05-09-2011, 09:00 PM
RE: Cant load to next map!!. - by Roenlond - 05-09-2011, 03:58 PM
RE: Cant load to next map!!. - by Jumpman - 05-09-2011, 06:58 PM
RE: Cant load to next map!!. - by Roenlond - 05-09-2011, 07:00 PM
RE: Cant load to next map!!. - by Jumpman - 05-09-2011, 07:12 PM
RE: Cant load to next map!!. - by Roenlond - 05-09-2011, 07:21 PM
RE: Cant load to next map!!. - by Jumpman - 05-09-2011, 07:49 PM
RE: Cant load to next map!!. - by Roenlond - 05-09-2011, 07:54 PM
RE: Cant load to next map!!. - by Jumpman - 05-09-2011, 08:06 PM



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