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Setting an area active [SOLVED]
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#2
RE: Setting an area active

Areas can be done active just like entities:
SetEntityActive(string& asName, bool abActive);
string &in asName = "nameofyourareahere" and bool is true = active false = unactive
So you can put the collide callback in the OnStart part
OR
you could just keep the areas active and when u want the collide to happen.. just add the collide callback in the function that would activate the areas or smthing
(This post was last modified: 05-09-2011, 08:14 PM by Khyrpa.)
05-09-2011, 08:12 PM
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Messages In This Thread
Setting an area active [SOLVED] - by Greven - 05-09-2011, 08:02 PM
RE: Setting an area active - by Khyrpa - 05-09-2011, 08:12 PM
RE: Setting an area active - by Roenlond - 05-09-2011, 08:12 PM
RE: Setting an area active - by Khyrpa - 05-09-2011, 08:16 PM
RE: Setting an area active - by Roenlond - 05-09-2011, 08:30 PM
RE: Setting an area active - by Greven - 05-09-2011, 08:44 PM
RE: Setting an area active - by Khyrpa - 05-09-2011, 08:46 PM
RE: Setting an area active - by Greven - 05-09-2011, 08:51 PM
RE: Setting an area active - by Kyle - 05-09-2011, 08:47 PM
RE: Setting an area active [SOLVED] - by Kyle - 05-09-2011, 09:11 PM



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