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In Soviet Russia: You kill monster!
Karai16 Offline
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Posts: 164
Threads: 24
Joined: Apr 2011
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#8
RE: In Soviet Russia: You kill monster!

ferryadams was curious about the script so here you go: it's very simple, you make an AddEntityCollideCallback between the barrel and the monster:
void OnStart()
{
    AddEntityCollideCallback("Barrel", "servant_grunt_1", "poof", true, 1);
}

void poof(string &in asParent , string &in asChild , int alState)
{
    FadeEnemyToSmoke("servant_grunt_1", false);
}

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Messages In This Thread
In Soviet Russia: You kill monster! - by Karai16 - 05-15-2011, 02:12 AM
RE: In Soviet Russia: You kill monster! - by Kyle - 05-15-2011, 02:25 AM
RE: In Soviet Russia: You kill monster! - by Kyle - 05-15-2011, 02:30 AM
RE: In Soviet Russia: You kill monster! - by Nye - 05-15-2011, 04:44 PM
RE: In Soviet Russia: You kill monster! - by Karai16 - 05-15-2011, 09:43 AM
RE: In Soviet Russia: You kill monster! - by Kyle - 05-15-2011, 03:40 PM
RE: In Soviet Russia: You kill monster! - by Anxt - 05-15-2011, 03:42 PM



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