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Message on locked doors[SOLVED]
Russ Money Offline
Senior Member

Posts: 360
Threads: 25
Joined: Dec 2010
Reputation: 4
#5
RE: Message on locked doors

The longer way:
Void OnStart()
{
SetEntityPlayerInteractCallback(string& asName, string& asCallback, bool abRemoveOnInteraction);

//RemoveOnInteraction true, message once, false, message repeats each time you touch the door.
}

//Callback for message

void MyFunc(string &in entity)
{
SetMessage(string& asTextCategory, string& asTextEntry, float afTime);
}

(This post was last modified: 05-16-2011, 09:24 PM by Russ Money.)
05-16-2011, 09:24 PM
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Messages In This Thread
Message on locked doors[SOLVED] - by Greven - 05-16-2011, 06:14 PM
RE: Message on locked doors - by Acies - 05-16-2011, 06:22 PM
RE: Message on locked doors - by Greven - 05-16-2011, 08:11 PM
RE: Message on locked doors - by Acies - 05-16-2011, 09:14 PM
RE: Message on locked doors - by Russ Money - 05-16-2011, 09:24 PM
RE: Message on locked doors - by dragonlordsd - 05-17-2011, 02:36 AM



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