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What is wrong?
Roenlond Offline
Senior Member

Posts: 331
Threads: 3
Joined: Apr 2011
Reputation: 0
#6
RE: What is wrong?

(05-17-2011, 04:13 PM)Janni1234 Wrote: I changed the name to "rumble"


void OnStart()
{
PlayMusic("02_amb_safe.ogg", true, 0.7f, 1, 0, true);
AddEntityCollideCallback("Player", "breath", "breath", 1, true);
AddEntityCollideCallback("Player", "rumble", "rumble", 1, true);
}


void breath(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("look1", 4.0, 6.0f, "");
StartPlayerLookAt("look2", 4.0, 6.0f, "");
StartPlayerLookAt("look3", 4.0, 6.0f, "");
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath1.snt", "Player", 0, false);
}


void rumble(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("a", 4.0, 6.0f, "");
StartPlayerLookAt("b", 4.0, 6.0f, "");
StartScreenShake(1.0f, 5.98, 1.0f, 2.0f);
AddTimer("Timer", 3.1f, "fadeout");
PlaySoundAtEntity("", "general_rock_rumble.snt", "Player", 0, false);
}


void fadeout(string &in asTimer)
{
FadeOut(2);
AddTimer("Timer", 2.0f, "boom");
}

void boom(string &in asTimer)
{
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);
AddTimer("Timer", 1.0f, "change");
}


void change(string &in asTimer)
{
ChangeMap("CHURCH2.map", "PlayerStartArea_1", "", "");
}


Now he says : NoMatchingSignaturesTo(......) 4, 7 and 5, 7
What the hell is going on? Sad
Something is wrong with the callbacks...

Found it!

Spoiler below!

void OnStart()
{
PlayMusic("02_amb_safe.ogg", true, 0.7f, 1, 0, true);
AddEntityCollideCallback("Player", "breath", "breath", true, 1);
AddEntityCollideCallback("Player", "rumble", "rumble", true, 1);
}


void breath(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("look1", 4.0, 6.0f, "");
StartPlayerLookAt("look2", 4.0, 6.0f, "");
StartPlayerLookAt("look3", 4.0, 6.0f, "");
PlaySoundAtEntity("", "00_creak.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_breath1.snt", "Player", 0, false);
}


void rumble(string &in asParent , string &in asChild , int alState)
{
StartPlayerLookAt("a", 4.0, 6.0f, "");
StartPlayerLookAt("b", 4.0, 6.0f, "");
StartScreenShake(1.0f, 5.98, 1.0f, 2.0f);
AddTimer("Timer", 3.1f, "fadeout");
PlaySoundAtEntity("", "general_rock_rumble.snt", "Player", 0, false);
}


void fadeout(string &in asTimer)
{
FadeOut(2);
AddTimer("Timer", 2.0f, "boom");
}

void boom(string &in asTimer)
{
PlaySoundAtEntity("", "explosion_rock_large.snt", "Player", 0, false);
AddTimer("Timer", 1.0f, "change");
}


void change(string &in asTimer)
{
ChangeMap("CHURCH2.map", "PlayerStartArea_1", "", "");
}


The entitycollide order is parent, child, callback, deleteoncollide and then alstate. You had alstate (the 1) and deleteoncollide(true) in switched places. It should work now Smile
05-17-2011, 04:32 PM
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Messages In This Thread
What is wrong? - by Janni1234 - 05-17-2011, 03:00 PM
RE: What is wrong? - by Acies - 05-17-2011, 03:08 PM
RE: What is wrong? - by Janni1234 - 05-17-2011, 03:26 PM
RE: What is wrong? - by Roenlond - 05-17-2011, 04:04 PM
RE: What is wrong? - by Janni1234 - 05-17-2011, 04:13 PM
RE: What is wrong? - by Roenlond - 05-17-2011, 04:32 PM
RE: What is wrong? - by Janni1234 - 05-17-2011, 04:46 PM



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