Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Two issues; Falloff maps and ScreenShake
Acies Offline
Posting Freak

Posts: 1,643
Threads: 60
Joined: Feb 2011
Reputation: 73
#4
RE: Two issues; Falloff maps and ScreenShake

Question 1:
I think they don't. A boxlight has a "constant" light to it's area.

Question 2:
I am guessing that you are having a situation where the screen shakes until the player does something?
Set a timer to create a new screenshake (screenshake should be 1 sec long, no fade time on it) every second, then end the loop when wanted.


(05-18-2011, 03:55 AM)Anxt Wrote: Question 1: What in the world do falloff maps even do? I haven't ever noticed much of a change when using them in the level editor.

They regulate how fast the light fades from the center. For example I think you can use them to increase the circular area where the light is more intensive of a pointlight.

Edit: Model works now btw. Smile

[Image: mZiYnxe.png]


(This post was last modified: 05-18-2011, 04:25 AM by Acies.)
05-18-2011, 04:23 AM
Find


Messages In This Thread
RE: Two issues; Falloff maps and ScreenShake - by Acies - 05-18-2011, 04:23 AM



Users browsing this thread: 2 Guest(s)