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Creating a "Silent" enemy in Model Editor [Suitor] PLEASE HELP
Simpanra Offline
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RE: Creating a "Silent" enemy in Model Editor [Suitor] PLEASE HELP

(05-19-2011, 08:08 AM)palistov Wrote: Go to 'Settings' then choose 'User-defined variables' then find all the fields that set the enemy's sounds. There is a field for activation, idle, notice, attack, etc. Scroll through and check carefully, because I'm sure I missed a few! Big Grin

Silent monster eh? Nasty. Don't use that to sneak up on innocent folks.....

By the way, that "screeching, high-pitched" sound you're speaking of is part of the game engine. It always plays when any monster (with the exception of the water lurkers, if I'm not mistaken) is chasing you. Basically, it means RUUUUUUN

>D sir you just gave me an idea "looks mischievous" hope nobody here is prone to heart attacks, that would make my job too easy >D


P.S thanks for the help ^_^ gonna test it now =)

Edd,
05-19-2011, 08:11 AM
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RE: Creating a "Silent" enemy in Model Editor [Suitor] PLEASE HELP - by Simpanra - 05-19-2011, 08:11 AM



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