void wakeUp()
{
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
void wakeUp()
{
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 11.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}
I commented out one section (/*comment*/) that had no function, i.e it was just
{
DoStuff();
}
not
void Stuff()
{
DoStuff();
}
There's nothing calling that function and since I have no idea what you want with it, I simply commented it out. Fix that and you're good to go, I believe
Oh thanks!. Atleast I should know whats causing that problem in the future! So I can pretty much put anything there?
void GruntPathNodes
{
Stuff();
MoreStuff();
EvenMoreStuff();
}
yeah, just be sure to remember the syntax in parentheses after GruntPathNodes, depending on the callback you use.
Alright. Also, I think I wanna change the story a bit and make it so you play as a girl. Is there anyway I can get it to use Justine's player sound files instead of Daniel's?
I've come to learn to not fear the living, nor the dead... But the monsters that hide in closets.