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Functions - Game Engine Capabilities
Apjjm Offline
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#4
RE: Functions - Game Engine Capabilities

(05-20-2011, 02:00 PM)nemesis567 Wrote: Create a static object- Can't be done.

It can be done:
void CreateEntityAtArea(string& asEntityName, string& asEntityFile, string& asAreaName, bool abFullGameSave);
(This post was last modified: 05-20-2011, 02:57 PM by Apjjm.)
05-20-2011, 02:56 PM
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RE: Functions - Game Engine Capabilities - by Apjjm - 05-20-2011, 02:56 PM



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