MrBigzy
Senior Member
Posts: 616
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Joined: Mar 2011
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RE: Ropes
Ropes are...ropes, lol. They hang from something.
You can't activate or deactivate them with any function as far as I know.
You would move a rope by making a connection with a function like InteractConnectPropWithRope. So when you turn a wheel for example, it'll move the rope.
The rope just drags whatever is on its end when it moves.
You attach an object to the end of a rope by putting the Rope area in first, and then changing the start connection or end connection with whatever you want to connect to it. Remember to also put a PosNode, that's the end of the rope.
So a rope consists of both a Rope and a PosNode area. You then specify the PosNode area with the Rope area variables (stuff on the right), as well as things that are attached to it. Just look in the editor and you can see it all there.
(This post was last modified: 05-22-2011, 06:05 AM by MrBigzy.)
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05-22-2011, 06:05 AM |
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