Well the title sais it all. anyways.
How do i make so when the player passes a script box it makes the door infront of him open with a certain force?.
And
How do i make monsters patroll?. I've tried everything but it doesn't work. I added
Spoiler below!
Void OnStart()
{
SetEntityPlayerInteractCallback("keyhall2", "monsterspawn", true);
}
void monsterspawn(string &in asEntity)
{
SetEntityActive("monster_key_keeper1", true);
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_1", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_2", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_3", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_4", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_5", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_6", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_7", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_8", 0.0f, "");
AddEnemyPatrolNode("monster_key_keeper1", "PosNodeArea_9", 1.0f, "");
}
This is my current patroll node script.
I've noticed that the people here are realy nice and help out so I wana thank you guys in advance ^^.
Here's an attachment of my script file. If you need to take a look.