RE: extra_english now is working, but I need help with a different script :)
(05-23-2011, 06:35 PM)Roenlond Wrote: "just be sure to remember the syntax in parentheses after GruntPathNodes, depending on the callback you use." You forgot what I just said, there should be something behind GruntPathNodes
That function is useless as of now though, you have nothing calling it. Where is the servant_grunt_1 being set to active?
It's supposed to activate right when I spawn because (Spoiler for my Custom)
Spoiler below!
It's supposed to walk over to the cell, look at you for 3 seconds, then walk away and dissapear.
I added the () after void GruntPathNodes (So it's now void GruntPathNodes(), I'm gunna check right now to see if it works.
EDIT: Now it's giving me an error saying
No matchine signatures to AddEnemyPathNodes(Stuffhere) (It does that for each path node)
main(53,32) Expected ")" or ","
It's now worse than before, so If I'm missing anything, Help
void wakeUp()
{
FadeOut(0); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 5.9f, "beginStory"); // Change '5.9f' to however long you want the 'unconciousness' to last
}