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What Should Frictional Games Make Next?
Xanatos Offline
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#3
RE: What Should Frictional Games Make Next?

Horror is one thing FG excels at, although both their games (and indeed the majority of horror games) focus more on enclosed, claustrophobic environments. I'd like to see if FG can pull off a horror game set in wide open spaces and keep it just as scary as Amnesia or Penumbra. Say, for instance, having to cross a massive open field with terrors hidden in the tall grass or winged beasts soaring invisibly across the night sky. A forest setting would work nicely, what with all the ambient noises and scary silhouettes formed by the vegetation.

Of course bigger environments means a lot more work on the developer's part, but it's an interesting concept.

If fate frowns, we all perish.
Do not fear the darkness, but welcome its embrace.
05-25-2011, 05:51 AM
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Messages In This Thread
What Should Frictional Games Make Next? - by Vael - 05-25-2011, 04:48 AM
RE: What Should Frictional Games Make Next? - by Xanatos - 05-25-2011, 05:51 AM



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