Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Would this work?
Khyrpa Offline
Senior Member

Posts: 638
Threads: 10
Joined: Apr 2011
Reputation: 24
#4
RE: Would this work?

(05-25-2011, 02:49 PM)XxRoCkBaNdMaNxX Wrote: Okay. I want it to be the exact same speed as it is in the main game, so I wouldn't change the fEventSpeed. Thanks Smile
Also, what would I put in the "anything" slot? Just, anything?
What is the for(int i=1;i<=7;++i)

First the "anything" is just any name you wanna give the timer (any name will do...). You may need it for example when you use: RemoveTimer(string& asName);

The for(int i=1;i<=7;++i) means that it puts 7 lines of those voices after another like this: (it saves space)

AddEffectVoice("CH03L25_Alexander_01, "", "Voice", "CH03L25_Alexander_01, false, "", 0.0f, 0.0f);
AddEffectVoice("CH03L25_Alexander_02, "", "Voice", "CH03L25_Alexander_02, false, "", 0.0f, 0.0f);
AddEffectVoice("CH03L25_Alexander_03, "", "Voice", "CH03L25_Alexander_03, false, "", 0.0f, 0.0f);... and so on
05-25-2011, 03:23 PM
Find


Messages In This Thread
Would this work? - by RawkBandMan - 05-25-2011, 03:46 AM
RE: Would this work? - by Khyrpa - 05-25-2011, 06:31 AM
RE: Would this work? - by RawkBandMan - 05-25-2011, 02:49 PM
RE: Would this work? - by Khyrpa - 05-25-2011, 03:23 PM
RE: Would this work? - by RawkBandMan - 05-25-2011, 03:53 PM
RE: Would this work? - by ferryadams10 - 05-25-2011, 03:55 PM
RE: Would this work? - by RawkBandMan - 05-25-2011, 04:18 PM
RE: Would this work? - by Roenlond - 05-25-2011, 05:02 PM
RE: Would this work? - by RawkBandMan - 05-25-2011, 11:35 PM



Users browsing this thread: 3 Guest(s)