Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monster stop at path node
xtron Offline
Senior Member

Posts: 402
Threads: 37
Joined: May 2011
Reputation: 2
#6
RE: Monster stop at path node

(05-26-2011, 07:39 PM)Khyrpa Wrote: oh... you have to make the boolean into true for the monster to fadetosmoke

Oh I thought that "fadetosmoke" was that the sound "fadetosmoke" was gonna happen. But thanks ^^.

[Image: 44917299.jpg]Dubstep <3
05-26-2011, 07:43 PM
Find


Messages In This Thread
Monster stop at path node - by xtron - 05-26-2011, 06:58 PM
RE: Monster stop at path node - by Khyrpa - 05-26-2011, 07:01 PM
RE: Monster stop at path node - by Kyle - 05-26-2011, 07:08 PM
RE: Monster stop at path node - by xtron - 05-26-2011, 07:33 PM
RE: Monster stop at path node - by Khyrpa - 05-26-2011, 07:39 PM
RE: Monster stop at path node - by xtron - 05-26-2011, 07:43 PM
RE: Monster stop at path node - by Khyrpa - 05-26-2011, 07:48 PM



Users browsing this thread: 2 Guest(s)