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I Need A Help Regarding The Lock Doors
iVicio Offline
Junior Member

Posts: 4
Threads: 1
Joined: Sep 2010
Reputation: 0
#3
RE: I Need A Help Regarding The Lock Doors

// Run first time starting map
void OnStart()
{
AddUseItemCallback("", "Door_1_Key", "Door_1", "UsedKeyOnDoor_01", true);

AddUseItemCallback("", "Door_3_Key", "Door_3", "UsedKeyOnDoor_02", true);

AddUseItemCallback("", "Door_4_Key", "Door_4", "UsedKeyOnDoor_03", true);

AddUseItemCallback("", "Crowbar_1", "Door_5", "UsedKeyOnDoor_04", true);

AddUseItemCallback("", "Door_6_Key", "Door_6", "UsedKeyOnDoor_05", true);

}
void UsedKeyOnDoor_01(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door_1", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_1", 0, false);
RemoveItem("Door_1_Key");

void UsedKeyOnDoor_02(string &in asItem, string &in asEntity)
}
SetSwingDoorLocked("Door_3", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_3", 0, false);
RemoveItem("Door_3_Key");
}

void UsedKeyOnDoor_03(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door_4", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_4", 0, false);
RemoveItem("Door_4_Key");
}
void UsedKeyOnDoor_04(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door_5", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_5", 0, false);
RemoveItem("Crowbar_1");
{

void UsedKeyOnDoor_05(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Door_6", false, true);
PlaySoundAtEntity("", "unlock_door", "Door_6", 0, false);
RemoveItem("Door_6_Key");
}


////////////////////////////
// Run when entering map
void OnEnter()
{

}

////////////////////////////
// Run when leaving map
void OnLeave()
{

}

Wink
05-29-2011, 06:14 PM
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RE: I Need A Help Regarding The Lock Doors - by iVicio - 05-29-2011, 06:14 PM



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