RE: tutorial on path nodes needed!! 
			 
			
				well according to that tutorial i did everything rite, but my monster still just stands there not going on any path. i have the pathnodes set up in the map and everything, and i double checked to make sure all my node names in the script matched up with the ones in the map. i posted my script below, what am i doing wrong? 
void OnStart() 
{ 
    AddEntityCollideCallback("Player", "AreaActivateGrunt", "Func01", false, 1); 
AddEntityCollideCallback("servant_grunt_1", "AreaDisableGrunt", "Func02", false, 1); 
AddUseItemCallback("", "studykey", "mansion_3", "UnlockStudyHallway", true); 
PlayMusic("00_creak.ogg", true, 1.0f, 0, 0, true);  
} 
void Func01(string &in asParent, string &in asChild, int alState) 
{ 
     if (HasItem("lantern_1") == true) 
     { 
          SetEntityActive("servant_grunt_1", true); 
          RemoveEntityCollideCallback("Player", "AreaActivateGrunt"); return; 
          AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_1", 0.0f, ""); 
          AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_3", 0.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_6", 0.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_7", 4.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_8", 0.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_9", 0.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_10", 0.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_11", 2.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_12", 0.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_13", 0.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_14", 0.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_15", 2.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_16", 0.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_17", 2.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_18", 0.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_19", 0.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_20", 0.0f, ""); 
	  AddEnemyPatrolNode("servant_grunt_1", "PathNodeArea_21", 2.0f, ""); 
     } 
} 
void Func02(string &in asParent, string &in asChild, int alState) 
{ 
SetEntityActive("servant_grunt_1", false); 
} 
void UnlockStudyHallway(string &in asItem, string &in asEntity) 
{ 
   SetSwingDoorLocked("mansion_3", false, true); 
   PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); 
   RemoveItem("studykey"); 
} 
  
			 
			
			
			
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