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How Can I Make A Ghost Enemies??
Kyle Offline
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#2
RE: How Can I Make A Ghost Enemies??

SetEnemyActive("MonsterName", true);

You have to place the monster in the game, then, when selected, uncheck the box "Active", then go to it's properties and then check the box "Hallucination", but I don't know what it's called exactly. Then it should work once you insert that script command in the correct function related to a SetEntityPlayerInteractCallback with the item.

05-30-2011, 03:21 PM
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Messages In This Thread
How Can I Make A Ghost Enemies?? - by Jayvee17 - 05-30-2011, 03:14 PM
RE: How Can I Make A Ghost Enemies?? - by Kyle - 05-30-2011, 03:21 PM
RE: How Can I Make A Ghost Enemies?? - by Kyle - 05-30-2011, 04:56 PM
RE: How Can I Make A Ghost Enemies?? - by Nye - 05-30-2011, 08:11 PM
RE: How Can I Make A Ghost Enemies?? - by Kyle - 05-30-2011, 10:23 PM



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