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How Can I Make A Ghost Enemies??
Jayvee17 Offline
Junior Member

Posts: 25
Threads: 6
Joined: May 2011
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#5
RE: How Can I Make A Ghost Enemies??

(05-30-2011, 04:56 PM)Kyle Wrote: I'll try. The key that is interacted with is "Key01" and you could change it to match the key name in the editor. The monster's name is "MonsterName" and you could change it to match the monster's name in the editor.

void OnStart()
{
     SetEntityPlayerInteractCallback("Key01", "Func01", true);
}
void Func01(string &in asEntity)
{
     SetEntityActive("MonsterName", true);
}

Ok Thanks Dude..!!
One More Thing...What If When I get The Key... An Enemy Will Spawn Permanently And Not Like A Shadow...And how does the shadow gone after you saw him??Example: When you open a door and you turn around and you will see him and he will gone like a bubbles...??
(This post was last modified: 05-30-2011, 05:17 PM by Jayvee17.)
05-30-2011, 05:03 PM
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Messages In This Thread
How Can I Make A Ghost Enemies?? - by Jayvee17 - 05-30-2011, 03:14 PM
RE: How Can I Make A Ghost Enemies?? - by Kyle - 05-30-2011, 03:21 PM
RE: How Can I Make A Ghost Enemies?? - by Kyle - 05-30-2011, 04:56 PM
RE: How Can I Make A Ghost Enemies?? - by Jayvee17 - 05-30-2011, 05:03 PM
RE: How Can I Make A Ghost Enemies?? - by Nye - 05-30-2011, 08:11 PM
RE: How Can I Make A Ghost Enemies?? - by Kyle - 05-30-2011, 10:23 PM



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