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Path nodes ain't showing up!
GraphicsKid Offline
Senior Member

Posts: 258
Threads: 34
Joined: Dec 2010
Reputation: 3
#5
RE: Path nodes ain't showing up!

But the monster needs to be able to disappear and reset for an indefinite number of times.

The monster is activated when the lights go out. It then runs through the maze towards the player, wherever they may be. In the event the player manages to switch the lights on before the monster can kill them, the monster disappears in a cloud of smoke. Then, the gas lights should run for a little bit before shutting off again, allowing the monster to appear again, at the end of the maze. How to do this??? If I just do SetEntityActive on the one that got smokeified, it appears where it died, not at the beginning.
05-31-2011, 04:45 AM
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Messages In This Thread
Path nodes ain't showing up! - by GraphicsKid - 05-30-2011, 08:56 PM
RE: Path nodes ain't showing up! - by Kyle - 05-30-2011, 10:21 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 05-31-2011, 01:40 AM
RE: Path nodes ain't showing up! - by Kyle - 05-31-2011, 04:05 AM
RE: Path nodes ain't showing up! - by GraphicsKid - 05-31-2011, 04:45 AM
RE: Path nodes ain't showing up! - by Apjjm - 05-31-2011, 11:45 AM
RE: Path nodes ain't showing up! - by laser50 - 05-31-2011, 12:37 PM
RE: Path nodes ain't showing up! - by Apjjm - 05-31-2011, 02:18 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 06-02-2011, 04:50 AM
RE: Path nodes ain't showing up! - by Apjjm - 06-02-2011, 02:13 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 06-02-2011, 04:33 PM
RE: Path nodes ain't showing up! - by palistov - 06-02-2011, 10:00 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 06-03-2011, 08:50 PM



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