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Path nodes ain't showing up!
Apjjm Offline
Is easy to say

Posts: 496
Threads: 18
Joined: Apr 2011
Reputation: 52
#6
RE: Path nodes ain't showing up!

So when doing the "CreateEntityAtArea" the enemy isn't assigned pathnodes? Might want to look out for entity naming conflicts, and checking you are assigning the right enemy the pathnodes (this will happen if enemies have the same entity name, or if your generation of unique names is not giving you the correct result). If you were to post the function from your script using this method It would be possible for us to check the code for either of the above two bugs, and others.

CreateEntityAtArea should work, so a little more information is needed.
(This post was last modified: 05-31-2011, 11:46 AM by Apjjm.)
05-31-2011, 11:45 AM
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Messages In This Thread
Path nodes ain't showing up! - by GraphicsKid - 05-30-2011, 08:56 PM
RE: Path nodes ain't showing up! - by Kyle - 05-30-2011, 10:21 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 05-31-2011, 01:40 AM
RE: Path nodes ain't showing up! - by Kyle - 05-31-2011, 04:05 AM
RE: Path nodes ain't showing up! - by GraphicsKid - 05-31-2011, 04:45 AM
RE: Path nodes ain't showing up! - by Apjjm - 05-31-2011, 11:45 AM
RE: Path nodes ain't showing up! - by laser50 - 05-31-2011, 12:37 PM
RE: Path nodes ain't showing up! - by Apjjm - 05-31-2011, 02:18 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 06-02-2011, 04:50 AM
RE: Path nodes ain't showing up! - by Apjjm - 06-02-2011, 02:13 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 06-02-2011, 04:33 PM
RE: Path nodes ain't showing up! - by palistov - 06-02-2011, 10:00 PM
RE: Path nodes ain't showing up! - by GraphicsKid - 06-03-2011, 08:50 PM



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