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Combining Hammer and Chipper
Kyle Offline
Posting Freak

Posts: 911
Threads: 36
Joined: Sep 2010
Reputation: 7
#4
RE: Combining Hammer and Chipper

This is what my inventory.hps looks like:

//////////////////////////////////
//BEGIN LEVEL 22 - COMBINE DRILL//
// ((and 21-27 really)
void CombineOrbPieceAndTar(string &in asItemA, string &in asItemB)
{
    SetInventoryMessage("Inventory", "CombineLevel22OrbPieceAndTar", -1);        
}

//////////////////////////////////
//BEGIN LEVEL 22 - TRY TO COMBINE ORBS//
// ((and 21-27 really)
void CombineOrbPieceAndOrbPiece(string &in asItemA, string &in asItemB)
{
    SetInventoryMessage("Inventory", "CombineLevel22OrbAndOrb", -1);        
}



//////////////////////////////////
//BEGIN LEVEL 12 - COMBINE DRILL//
void CombineDrill(string &in asItemA, string &in asItemB)
{
    if(GetGlobalVarInt("DrillParts") != 3){
        SetInventoryMessage("Inventory", "CombineLevel12Error", -1);
        return;
    }
    
    PlayGuiSound("12_make_drill", 1.0f);
    
    AddPlayerSanity(10);
    
    for(int i=1;i<=3;i++) RemoveItem("hand_drill_part0"+i);
    
    GiveItem("handdrill", "Puzzle", "hand_drill", "hand_drill.tga", 0);    
}
//END LEVEL 12 - COMBINE DRILL//
////////////////////////////////


///////////////////////////////////
//BEGIN LEVEL 15 - COMBINE HAMMER//
void CombineHammer(string &in asItemA, string &in asItemB)
{
    PlayGuiSound("15_make_hammer", 1.0f);
    
    AddPlayerSanity(10);
    
    RemoveItem(asItemA); RemoveItem(asItemB);
    
    GiveItem("stone_hammer_chipper", "Puzzle", "stone_hammer_chipper", "stone_hammer_chipper.tga", 0);    
}
//END LEVEL 15 - COMBINE HAMMER//
/////////////////////////////////

///////////////////////////////////
//BEGIN LEVEL 19 - COMBINE COPPER TUBE AND NEEDLE
void CombineCopperTubeAndNeedle(string &in asItemA, string &in asItemB)
{
    PlayGuiSound("15_make_hammer", 0.7f);
    
    RemoveItem(asItemA); RemoveItem(asItemB);
    
    GiveItem("copper_tube_and_needle", "Puzzle", "copper_tube_and_needle", "copper_tube_and_needle.tga", 0);        
}

//END LEVEL 19 - COMBINE COPPER TUBE AND NEEDLE
///////////////////////////////////

///////////////////////////////////
//BEGIN LEVEL 23 - COMBINE CONTAINER AND STRING

void CombineContainerAndString(string &in asItemA, string &in asItemB)
{
    PlayGuiSound("26_string_on_glass.ogg", 0.8f);
    
    RemoveItem(asItemA); RemoveItem(asItemB);
    
    GiveItem("container_and_string", "Puzzle", "container_and_string", "glass_container_string.tga", 0);        
}

//END LEVEL 23 - COMBINE CONTAINER AND STRING
///////////////////////////////////


///////////////////////////////////
//BEGIN LEVEL 26 - COMBINE CONTAINER AND INGREDIENT
void CombineSawIngr(string &in asItemA, string &in asItemB)
{
    if(asItemB == "agrippa_head_1")
        SetInventoryMessage("Inventory", "CombineLevel26SawHead", -1);
    if(asItemB == "poison_gland")
        SetInventoryMessage("Inventory", "CombineLevel26SawGland", -1);
    else
        SetInventoryMessage("Inventory", "CombineLevel26SawBone", -1);
}
void CombineMiscIngr(string &in asItemA, string &in asItemB)
{
    if(GetGlobalVarInt("WeyerNoteIsPicked") == 1)
        SetInventoryMessage("Inventory", "CombineLevel2126Ingredients02", -1);
    else
        SetInventoryMessage("Inventory", "CombineLevel2126Ingredients", -1);    
}

void CombineBloodAndIngredient(string &in asItemA, string &in asItemB)
{
    SetInventoryMessage("Inventory", "CombineLevel26BloodAndIngredient", -1);    
}

void CombineNotdoneMixAndIngredient(string &in asItemA, string &in asItemB)
{
    SetInventoryMessage("Inventory", "CombineLevel26NotdoneMixAndIngredient", -1);    
}



//END LEVEL 26 - COMBINE CONTAINER AND INGREDIENT
///////////////////////////////////



/////////////////////////////
//BEGIN LEVEL 04 - CHEMICALS//
void CombineChemicals(string &in asItemA, string &in asItemB)
{
    SetInventoryMessage("Inventory", "CombineLevel05Chemicals", 0);
}
void CombineChemicalsAndJar(string &in asItemA, string &in asItemB)
{
    SetInventoryMessage("Inventory", "CombineLevel05Chemicals", 0);
}
//END LEVEL 04 - CHEMICALS//
/////////////////////////////




//////////////
//TEST STUFF//
void TestFunc(string &in asItemA, string &in asItemB)
{
    RemoveItem(asItemA);
    SetSwingDoorLocked("door01", false, true);    
    //ExitInventory();
}
//////////////////
//START GAUNTLET//
void GauntletCombineHands(string &in asItemA, string &in asItemB)
{
    RemoveItem(asItemA);
    RemoveItem(asItemB);
    
    GiveItem("key", "Puzzle", "item_hand", "_temp_hand.tga", 0);    
}
//STOP GAUNTLET//
/////////////////




////////////////////////////
// Run at the start of the game.
void OnGameStart()
{
    //---- LEVEL 04 ----//
    AddCombineCallback("chem1chem2", "Chemical_1", "Chemical_2", "CombineChemicals", false);
    AddCombineCallback("chem1chem3", "Chemical_1", "Chemical_3", "CombineChemicals", false);
    AddCombineCallback("chem1chem4", "Chemical_1", "Chemical_4", "CombineChemicals", false);
    AddCombineCallback("chem2chem3", "Chemical_2", "Chemical_3", "CombineChemicals", false);
    AddCombineCallback("chem2chem4", "Chemical_2", "Chemical_4", "CombineChemicals", false);
    AddCombineCallback("chem3chem4", "Chemical_3", "Chemical_4", "CombineChemicals", false);
    for(int i=1;i<=4;i++) AddCombineCallback("chem"+i+"jar", "Chemical_"+i, "chemical_container_1", "CombineChemicalsAndJar", false);
    
    //---- LEVEL 12 ----//
    AddCombineCallback("drill_1_2", "hand_drill_part01", "hand_drill_part02", "CombineDrill", false);
    AddCombineCallback("drill_1_3", "hand_drill_part01", "hand_drill_part03", "CombineDrill", false);
    AddCombineCallback("drill_2_3", "hand_drill_part02", "hand_drill_part03", "CombineDrill", false);
    
    //---- LEVEL 15 ----//
    AddCombineCallback("stonechipperhammer", "stone_chipper_1", "stone_hammer_1", "CombineHammer", false);
    
    //---- LEVEL 19 ----//
    AddCombineCallback("coppertubeandneedle", "copper_tube_1", "hollow_needle_1", "CombineCopperTubeAndNeedle", false);
    
    //---- LEVEL 23 ----//
    AddCombineCallback("containerandstring","string_pile_2" , "glass_container_1", "CombineContainerAndString", false);
    
    
    
    //---- LEVEL 22 ----//
    for(int i=1; i<=6; ++i)
    {
        AddCombineCallback("tarandorbpiece"+i, "OrbPiece_"+i, "bucket_of_tar_1", "CombineOrbPieceAndTar", false);
    }    
        
    AddCombineCallback("orbandorbpiece12", "OrbPiece_1", "OrbPiece_2", "CombineOrbPieceAndOrbPiece", false);
    AddCombineCallback("orbandorbpiece13", "OrbPiece_1", "OrbPiece_3", "CombineOrbPieceAndOrbPiece", false);
    AddCombineCallback("orbandorbpiece14", "OrbPiece_1", "OrbPiece_4", "CombineOrbPieceAndOrbPiece", false);
    AddCombineCallback("orbandorbpiece15", "OrbPiece_1", "OrbPiece_5", "CombineOrbPieceAndOrbPiece", false);
    AddCombineCallback("orbandorbpiece16", "OrbPiece_1", "OrbPiece_6", "CombineOrbPieceAndOrbPiece", false);
    AddCombineCallback("orbandorbpiece23", "OrbPiece_2", "OrbPiece_3", "CombineOrbPieceAndOrbPiece", false);
    AddCombineCallback("orbandorbpiece24", "OrbPiece_2", "OrbPiece_4", "CombineOrbPieceAndOrbPiece", false);
    AddCombineCallback("orbandorbpiece25", "OrbPiece_2", "OrbPiece_5", "CombineOrbPieceAndOrbPiece", false);
    AddCombineCallback("orbandorbpiece26", "OrbPiece_2", "OrbPiece_6", "CombineOrbPieceAndOrbPiece", false);
    AddCombineCallback("orbandorbpiece34", "OrbPiece_3", "OrbPiece_4", "CombineOrbPieceAndOrbPiece", false);
    AddCombineCallback("orbandorbpiece35", "OrbPiece_3", "OrbPiece_5", "CombineOrbPieceAndOrbPiece", false);
    AddCombineCallback("orbandorbpiece36", "OrbPiece_3", "OrbPiece_6", "CombineOrbPieceAndOrbPiece", false);
    AddCombineCallback("orbandorbpiece45", "OrbPiece_4", "OrbPiece_5", "CombineOrbPieceAndOrbPiece", false);
    AddCombineCallback("orbandorbpiece46", "OrbPiece_4", "OrbPiece_6", "CombineOrbPieceAndOrbPiece", false);
    AddCombineCallback("orbandorbpiece56", "OrbPiece_5", "OrbPiece_6", "CombineOrbPieceAndOrbPiece", false);
    
    //---- LEVEL 26 ----//
    AddCombineCallback("sawonmeat", "bone_saw_1", "fresh_meat_remains_1", "CombineSawIngr", false);
    AddCombineCallback("sawonbone", "bone_saw_1", "fresh_meat_2", "CombineSawIngr", false);
    AddCombineCallback("sawonhead", "bone_saw_1", "agrippa_head_1", "CombineSawIngr", false);
    AddCombineCallback("sawongland", "bone_saw_1", "poison_gland", "CombineSawIngr", false);
    
    AddCombineCallback("glandonbone", "poison_gland", "fresh_meat_remains_1", "CombineMiscIngr", false);
    
    string[] vIngredients = {"poison_gland", "fresh_meat_remains_1"};
    
    for(int i=0; i<2; ++i)    
    {
        AddCombineCallback("blood_n_ingredient"+i,"glass_container_blood" , vIngredients[i], "CombineBloodAndIngredient", false);
        
        //Need to 3 different, depending on where it was created!
        for(int j=1; j<=3; ++j)
            AddCombineCallback("blood_n_ingredient"+i+"_"+j,"glass_container_mix_notdone_"+j , vIngredients[i], "CombineNotdoneMixAndIngredient", false);
    }
    
    /*for(int i=1; i<=3; ++i){
        x = i==3 ? 2 : i+1;
        y = i;
        AddCombineCallback("drill"+x+y, "hand_drill_part0"+x, "hand_drill_part0"+y, "CombineDrill", true);
    }*/

    //////////////
    //TEST STUFF//
    AddCombineCallback("test", "hand01", "hand02", "TestFunc", true);
    //GAUNTLET//
    AddCombineCallback("makekey", "hand1", "hand2", "GauntletCombineHands", true);
}

06-01-2011, 11:02 AM
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Messages In This Thread
Combining Hammer and Chipper - by Anxt - 06-01-2011, 01:27 AM
RE: Combining Hammer and Chipper - by Kyle - 06-01-2011, 03:36 AM
RE: Combining Hammer and Chipper - by Anxt - 06-01-2011, 04:24 AM
RE: Combining Hammer and Chipper - by Kyle - 06-01-2011, 11:02 AM
RE: Combining Hammer and Chipper - by Anxt - 06-01-2011, 03:52 PM
RE: Combining Hammer and Chipper - by skypeskype - 06-01-2011, 04:08 PM
RE: Combining Hammer and Chipper - by Anxt - 06-01-2011, 04:20 PM
RE: Combining Hammer and Chipper - by Anxt - 06-01-2011, 05:25 PM
RE: Combining Hammer and Chipper - by Acies - 06-01-2011, 06:54 PM
RE: Combining Hammer and Chipper - by Anxt - 06-01-2011, 06:58 PM
RE: Combining Hammer and Chipper - by Silenthaunt - 06-11-2011, 02:51 PM
RE: Combining Hammer and Chipper - by palistov - 06-11-2011, 03:48 PM



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