The following warnings occurred:
Warning [2] count(): Parameter must be an array or an object that implements Countable - Line: 906 - File: showthread.php PHP 7.2.24-0ubuntu0.18.04.17 (Linux)
File Line Function
/showthread.php 906 errorHandler->error



Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 2 Vote(s) - 3.5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Announcement Taking key-door puzzles to the next level.
palistov Offline
Posting Freak

Posts: 1,208
Threads: 67
Joined: Mar 2011
Reputation: 57
#1
Video  Taking key-door puzzles to the next level.

Hello my friends. I am here to make an announcement. Throwing keys at a door does NOT make them open. Seriously! I just tried it right now! It has something to do with keyholes, tumblers, locking mechanisms, etc. Anyways, here's some video coverage on this breaking news:

ModDB video
YouTube video



On a serious note, this took me hours of coding to get right. I really hope you guys appreciate this simple addition to gameplay...for now this will be exclusively in my own maps. I take realism very seriously, and I want my mod to feel as real as possible (with the exception of having you actually REALLY seriously getting mauled by a brute. That would suck.) Maybe I'll release the script so you guys can add it to your mods. Maybe. It's a LOT of work and EVERYTHING has to be right or it bugs out. The script is not explicit, a term I use here to refer to the script directly referencing each door/key. It is implicit, meaning I could copy the script to another map and it will work perfectly as long as the entities are named/placed correctly. This fact I am very proud of, as it makes the script VERY clean and easy to use Smile


Yes I know the doors don't have visible keyholes but gimme a break Smile I'll probably end up doing a re-texture of all the doors with keyholes anyways. Eventually.


I will try to make the keys more visible once they're in the keyhole. Perhaps a small, dim point light to get the player's attention.

(This post was last modified: 06-04-2011, 09:45 AM by palistov.)
06-04-2011, 09:44 AM
Find


Messages In This Thread
Taking key-door puzzles to the next level. - by palistov - 06-04-2011, 09:44 AM



Users browsing this thread: 2 Guest(s)