PathNodes:
http://www.frictionalgames.com/forum/thr...Path+Nodes
Ladders:
http://www.frictionalgames.com/forum/thr...ht=Ladders
Player Grabs object and then monster spawns:
void OnStart()
{
SetEntityCollideCallback("ItemName", "Func01", true);
}
void Func01(string &in asEntity)
{
SetEntityActive("MonsterName", true);
}
Here is next script about player going inside a closet and then sets the monster inactive:
Put an area in the closet and lets call it ScriptArea_1 for now.
void OnStart()
{
AddEntityCollideCallback("Player", "ScriptArea_1", "Func01", false, 1);
}
void Func01(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("MonsterName");
}
Make sure you plug in all the things for it.