(06-11-2011, 01:13 AM)HumiliatioN Wrote: Your second custom story have much better and interesting. Example that start when player was speaking that man behind that door and there was conversations and one little quest to complete.
End was nice and quick but there are little flaws, little bug textures misplaced some places then this "Unlock doors with keys with same story over and over" etc.
I'ts not bad story at all i found something cool and original on this story.
It was nice, little longer and scary some places.
Anyways positives things:
- That quest on beginning
- Conversations
- Darkness and atmosphere
Negative things:
- Too many zombies
- Same unlock door with keys stuff
Anyways this is my opinion and this was great story! Make more and longer and something puzzles then it will be awesome and decent story
Nice job on this one! I'm happy
Thanks for your feedback. I'm glad you liked it
(06-11-2011, 03:14 AM)thesnake Wrote: Without a doubt one of the most disturbing custom stories I've played...
Positives
1. The story diffidently gave a different feel then others that I have played
2. You used conversations instead of notes to immerse the player (Far more interactive)
3. Appropriate atmosphere
4. Unpredictable jump scares
5. Good ending
Negatives
1. Not many puzzles (None if I remember correctly)
2. Alot of keys
3. Some texture problems
4. Too many monster chases
Although its not some amazing AAA story it was original, different, and interesting
I liked it and I laughed at the music at the end.
5/5.
Thanks for feedback
(06-11-2011, 04:31 AM)Tenno Wrote: Loved it!
The intro and the use of conversations was a great idea and a nice change over reading notes written by people who have now been murdered horribly. The atmosphere was spot on and the jump scares and events were scripted very well. I felt like there were a few too many monster chases but I can forgive that
The story was interesting and disturbing, a big improvement over "Day of Redemption".
The end music was a nice surprise, I'm a huge Behemoth fan
When the credits rolled up and it said the story would continue, a massive grin grew upon my face.
Cannot wait for more!
I'm glad you liked it
I planned to use some "Cannibal Corpse" or "Sotajumala" at the end, but Behemoth's Inner Sanctum fitted better with Amnesia
Thanks for playing
I have a couple of ideas about part 2, for example more puzzles and that you can choose how the story will continue in some points, etc...
But more information in future