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Replacing the lantern with something else?
MrBigzy Offline
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Posts: 616
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Joined: Mar 2011
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#3
RE: Replacing the lantern with something else?

Basically, yea, it's two models, the hand and the lantern. The hand is just a hand with regular joints and animations, but it has a n extra joint called "attach" in the center of the hand. The lantern is just a model as well, but has no rigging at all (no joints). It just has two submeshes: the lantern, and the handle. The hand is made into a hands object using the model editor, and the lantern is a hand object object type. The thing that connects these two entities is the .ho file for the lantern. It does a few things, one is that it tells what submesh of the lantern to connect to what joint of the hands (handle to attach joint in this case). It also tellse the lantern how much translation, rotation, and scale offset it has from the hand. And it also gives it a sway property based on the connected submesh to the hands joint, which makes the rest of the lantern sway about the handle, based on the properties. So yea, you'll need a full conversion if you don't want to replace stuff.
06-16-2011, 04:47 AM
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RE: Replacing the lantern with something else? - by MrBigzy - 06-16-2011, 04:47 AM



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