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Amnesia: Through the Portal (2.0 Expansion Released)
DamnNoHtml Offline
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RE: Amnesia: Through the Portal (1.0 Released, Expansion In Progress)

(06-18-2011, 06:53 AM)Hunter of Shadows Wrote: Been playing through it and found what could be considered a few bugs.

1. Upon retrieving the master orb and having the angry guardian after you, I was able to jump ALL THE WAY DOWN TO THEBOTTOM

And live, this made the chase a lot less stressful or even dangerous.

'Course the soul fog raped me afterwards cause I had NO clue where I was going but still

2. The first chase from the shadow, after leaving alexander ruins, i got killed, upon respawning, it was gone, making the whole thing a lot less dangerous and stressful

My other thoughts.

3. Spooking the player with the laernak...not nice

4. You'd think Daniel would have his lantern with him.

5. Sometimes it's difficult to figure out where you're supposed to go.

EDIT: Why didn't you use the guardian chase music for when the guardian chases you? Or for that matter, why does it not sound like the normal shadow we all know and love?

Quote:I promise; no generic "You got the key! Here is a Grunt!" situations. In fact, the only Grunt situations so far are situations in which you are responsible for unleashing it upon yourself. (Literally)

How would this work?

1.) I fixed that in the version I'm working on now.
2.) It spawns again if you die before the halfway point.
3.) Eh?
4.) He did. Its right outside the first area you're in. (Literally start the game and its on the ground)
5.) The game is extremely linear, almost to the point that I don't like it. Not sure how you don't know where to go :/

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
06-18-2011, 09:45 AM
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RE: Amnesia: Through the Portal (1.0 Released, Expansion In Progress) - by DamnNoHtml - 06-18-2011, 09:45 AM



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