Khyrpa
Senior Member
Posts: 638
Threads: 10
Joined: Apr 2011
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RE: Help with a script.
AddEntityCollideCallback("Player" , "*nameofyourarea*" , "flashspawnsomething" , true , 1);
that into OnStart
then do smthing like this
void flashspawnsomething(string &in asParent, string &in asChild, int alState)
{StartEffectFlash(1.0f, 1.0f, 1.0f);
AddTimer("blehblabh", 1.0f, "timedteleport");
}
void timedteleport(string &in asTimer)
{TeleportPlayer(string& asStartPosName);
}
that will actually do everything in just 1second, but with tweaking the start effect flash functions numbers and the timer, you can slow it down...
Or do you mean whole another level/map? if so then use:
ChangeMap(string& asMapName, string& asStartPos, string& asStartSound, string& asEndSound);
instead of teleport
(This post was last modified: 06-18-2011, 11:24 AM by Khyrpa.)
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06-18-2011, 11:22 AM |
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