I got scared a lot of times, like when the suitors spawn right behind you. Great scripted and mapped. I found some things which I'm gonna assume are not intentional.
You find another lantern, so at the part where you drop it, you have another lantern which you still can use.
The key you find in the old drawers was behind the drawer for me. I don't know if it's supposed to behind the drawers or inside one of them.
Also behind that same drawer are two overlapping walls which makes them flicker. I know it's hard to make it perfect, just letting you know though.
At the part where you pick up the key from the desk and then blackout, when you wake up and everything is changed and destroyed, you can find the same items that you just picked up before blacking out, and you also lose the key. And the key doesn't have a name set in the extra_english.lang file I'm assuming cause it only says "Picked up". Again I don't know if the re-spawning items are intentional but it feels a bit weird to pick them up again.
Also at the secret wall which you can just walk through (which I've never seen before in a map, and it's awesome) there is a very dangerous spot to the very left where you kinda get stuck and start taking a lot of damage.(
Image here)
And this has nothing to do with your map but I keep seeing in so many custom stories drawers, cabinets, chests and desks which are completely empty. I'm working on a map where I make sure to almost never leave them empty, and I'm not saying that you should put items useful to the player, but fill them with something so it doesn't look so empty and quickly made. So I personally just recommend you to fill drawers etc with entities.